Darren and I were so thrilled to be invited out to Apple’s HQ in Cupertino to see the live “iPhone Software Roadmap” presentation from Steve Jobs and two stars from his senior team, Phil Schiller (SVP, WW Product Marketing) and Scott Forstall (VP iPhone Software). As we’ve come to expect from Apple, the presentation was brilliant. You can watch it here: http://www.apple.com/quicktime/qtv/iphoneroadmap/.
A number of very exciting things were announced by Apple about the iPhone (and many of the announcements also apply to the iPod Touch) in two primary areas:
1) iPhone enterprise support; and
2) The iPhone SDK
For Whrrl, the iPhone SDK is a big deal: we can now develop an amazing version of Whrrl for iPhone users, and you should know that we’re already hard at work on it. The capabilities of our iPhone application will go far beyond what is possible with a web application (that you get to via the browser on the iPhone), because the native application can access many more functions on the phone than a web application. Stay tuned for more details as the launch date gets closer!
You may have also seen Pelago mentioned in the Wall Street Journal coverage of the iPhone announcements (Friday, March 7th edition, page B1 — requires subscription). At the end of Steve Jobs’ presentation, John Doerr was invited to the stage, where he announced the creation of a new fund at Kleiner Perkins called the “iFund.” The fund is $100MM in size and is intended to help bootstrap the iPhone application ecosystem. Pelago, i.e. yours truly, is the first KP portfolio company in the fund.
If you’re interested in more detail, please read on for more of what was announced by Apple and what it means for Whrrl.
First, as a devoted Blackberry user (and I should point out that I was making great use of Whrrl both on my Blackberry and on the Web from the event), I can tell you that what the iPhone is about to get on the enterprise front makes me nervous for RIM — true push email, calendar and contacts fully synchronized with Microsoft Exchange Server via the ActiveSync protocol, which will be resident on the iPhone, so there are no intermediate components to worry about. Remote wipe, stronger wifi security, and so on. The ante has been upped, for sure.
More relevant to Whrrl, though, was the iPhone SDK piece. The roadmap is simply amazing: Apple recognizes the power of the platform they’ve created, and their very first SDK leverages it to an massive extent. Developers have access to the full range of APIs on the iPhone, and they very much parallel Mac APIs, including Cocoa, except that Cocoa was modified to handle touchscreen events instead of mouse and keyboard events — the revised Cocoa is called “Cocoa Touch.” The API set includes location (based on Skyhook’s wifi scheme as well as cell-tower-based location), the acclerometer, the address book, 2D and 3D graphics, animation, rich sound (including 3D sound), camera and photo library, all touchscreen events, and much more.
The development environment is equally amazing. Like the API set, it parallels the Mac development environment and is extended to offer iPhone-specific goodness. So developers get XCode (the IDE which also has the ability to debug on a real iPhone that is connected via cable to the Mac), Interface Builder (which allows you to visually design and wire up your UI), Instruments (which provide performance analysis, including real-time performance analysis of connected iPhone) and the iPhone simulator. Anyone who has ever done mobile development is or soon will be drooling over this environment.
As excellent as the API set and the developer tools is the application distribution ecosystem that Apple has created. Every iPhone will get a new version of its software that includes not only everything necessary to run third-party apps, but also the App Store, from which an iPhone user can download any Apple-sanctioned application to their phone. It even lets users know when an update is available for any application they’ve previously downloaded. Getting into the App Store does require sign-off from Apple, but from the sound of it, they only intend to block applications that are clearly troublesome, e.g. malware, massive bandwidth consumers, pornography, etc. Furthermore, Apple has set an up-front revenue split: 70% of the revenue goes to the developer and 30% to Apple. This is a developer-friendly arrangement for the mobile world, but Apple also allows for totally free applications, and they do not charge developers a penny for distributing a free product.
So there is a great deal to be excited about; as John Doerr put it, “This is bigger than the personal computer.” We couldn’t agree more. And most importantly from our point of view, the iPhone platform allows us to deliver an even more compelling product for you, our customer — that’s what really lights our fire.